Rob Cook

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Bolt Action scenario: hidden agenda


Your orders are simple, defend the immediate area from counter-attack. With so many potential targets for an enemy assault, can you really secure everything?


This scenario requires no special setup of terrain, so lay out the table in a mutually agreeable manner. Both players roll a d6 with the winner choosing whether to attack or defend. The defender picks a long table edge and the attacker takes the one opposite.

The defender places three objectives in their half of the table. These should be on suitably interesting terrain features such as a crossroads, gun emplacement, or hill. Each objective can be no closer than 12" to the defender's table edge or any other objective. Number the objectives 1-3 and have the attacker secretly write down one of the numbers. This is the attacker's sole objective during the game.

The defender may keep up to half of their units (rounding down) in reserve. The rest are setup anywhere in their half of the table. None of the defender's reserves may outflank.

The attacker may keep up to half of their units (rounding down) in reserve, and is allowed to outflank if desired. The rest of their units form the first wave. Any unit in the attacker's first wave that can pre deploy (such as snipers), or perform a pre game move (such as US Rangers) may do so.


The attacker is trying to secure the objective they have secretly chosen. The defender is trying to stop them. To secure an objective a player must have a unit of infantry or artillery within 3" of the objective and there must be no enemy infantry or artillery within 3" of the objective.

Turn One

The attacker brings on all their first wave units, giving them either a run or advance order. Note there is no orders test for units in the first wave. Units already on the table may be given any order.

Game Duration

The game is played for six turns. At the end of the sixth turn roll a d6. On the result of 4+ a seventh turn is played, otherwise the game ends.


The player who has secured the objective selected by the attacker is the winner. If the objective is contested the game is considered a draw.